![vireio vs vorpx vireio vs vorpx](https://riftinfo.com/wp-content/uploads/2015/06/oculus-rift-skyrim-2.jpg)
All the preexisting switches from the Rapidstrike feed into a Raspberry Pi which is mounted on the side of the gun. We chose this model of the Nerf for its form factor (which is similar to most guns in fps games), its versatility (the collapsible stock, design and multiple tactical rails) and for its electrically controlled trigger system (most moving parts were electrically driven, not mechanically).
![vireio vs vorpx vireio vs vorpx](https://roadtovrlive-5ea0.kxcdn.com/wp-content/uploads/2014/08/bs2-1080p.jpg)
It started off as an ordinary Nerf Rapidstrike, which we then gutted to make space for sensors and sensor feeds. It looks like a gun and use for this controller is clear enough: aiming down sights, firing, reloading, etc. The dominant controller for the project is the Armed Controller. We are currently looking into porting this system to the Borderlands and Metro series. It also provides a lot of room for using gestures in a comfortable, natural way. Left 4 Dead 2 was chosen because of its emphasis on cooperative play, meaning that one does not need to worry about trying to compete against very skilled keyboard + mouse users. In this regard, while our project will work with most first person shooter games with some tweaking, we have intentionally decided to showcase it using Left 4 Dead 2 only. This project is built with a special focus on Left 4 Dead 2 as we understand that a good virtual reality experience requires accuracy and finesse just as much as it requires general functionality. Both of these components are fitted with enough sensors to let you forget that you're using a controller and let you focus instead on surviving in the zombie infested world of Left 4 Dead 2. We largely have two components to our product - the Nerf gun and gesture controls. Or project is another step in the direction of immersion. But the promise of VR is reality… immersion. We've all enjoyed Rift Coaster and the like, and these are promising first steps. Most virtual reality experiences today are passive ones. Immersive VR Friendly Controls for First Person Shooter Games